The Jinn

/* The Jinn was a project brief presented by the production and games studio Blazing Griffin in Glasgow, Scotland. The brief was, in a group of 5 members, to create a short horror themed experience with an emphasis on replayability. This project was my first opportunity working within a team of people with all different skills and disciplines, which was exciting, and extremely useful for me as I am also interested in leading a team of developers in the future.*/

/* The Jinn revolved around the idea of religious evil spirits attempting to corrupt and harm a player. The player character is tasked with photographing and clearing out an old apartment of one of their deceased relatives. This is where they then encounter the Jinn.*/

/* As I would not be present for the second half of this project as well as being the only programmer within our team, my personal aim was to contribute as much programming and planning for future development as possible. This meant I planned and implemented all game mechanics including a camera photo taking system as well the players movement using multiple fixed camera angles. I also made sure to keep the codebase as concise and well documented as possible so that future development could be seamless.*/

/* Game mechanic asset lists as well as flow diagrams were also made to make sure all members of the development team present, and future were on the same page in terms of the games direction and gameplay flow. This project took place over 12 weeks then ended with a pitch and demonstration to members of Blazing Griffins game development team.*/

Demo Video:

Final Trailer: